Just broke 60! A little tip for other players: you can redeal your cards at the start of a game until you get a good first hand. You can also hover over the little cards to the right of the screen to see which individual cards are left.
I have a question, what does "Ace high" mean? I got it on my run with 60 to appear
The visuals are fine for me, and I really appreciate the variety of customization options you've included. One suggestion: it would be great if the card design options could also affect the front of the cards, not just the back.
However, I did notice an annoying flaw—when you have a combo at the top, the stack runes are obscured by the score button. This became especially frustrating in late-game situations where I needed to see the stack runes to make strategic decisions.
For example, if there are only seven cards left in the deck and I have a pair on top, I can’t tell whether I should discard a bottom card to complete a triple. Having a clearer view of the stack runes in these moments would make the gameplay feel much smoother.
It's a simple game that can be seen everywhere, but neat graphics give me a sense of immersion. It would have been better if the rules of the game were not only in text and there was an example image.
"./Karanos Solitaire Demo.x86_64: error while loading shared libraries: libsteam_api.so: cannot open shared object file: No such file or directory" ubuntu 20.04
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Just broke 60! A little tip for other players: you can redeal your cards at the start of a game until you get a good first hand. You can also hover over the little cards to the right of the screen to see which individual cards are left.
I have a question, what does "Ace high" mean? I got it on my run with 60 to appear
Could it have been "Ace clear!"?
That means you used the entire deck -- no skipped cards. Nice.
yes, that was it! nice, i didn't even notice :)
I'm interested, what's your high score, and what is the possible maximum?
I don't think I ever got 60, but definitely over 40.
It's theoretically possibly to get over 99 but it's near impossible, having to get the perfect draw and make the perfect choices.
Thanks for posting, makes me consider adding more realistic visuals.
The visuals are fine for me, and I really appreciate the variety of customization options you've included. One suggestion: it would be great if the card design options could also affect the front of the cards, not just the back.
However, I did notice an annoying flaw—when you have a combo at the top, the stack runes are obscured by the score button. This became especially frustrating in late-game situations where I needed to see the stack runes to make strategic decisions.
For example, if there are only seven cards left in the deck and I have a pair on top, I can’t tell whether I should discard a bottom card to complete a triple. Having a clearer view of the stack runes in these moments would make the gameplay feel much smoother.
Nonetheless, great experience!
Very simple and nice game, what's great about this is how intuitive and nice the design is. Thanks for giving me a little fun!
this is a very nice diversion, good work. the "indie" graphics setting got a chuckle out of me, lol
It's a simple game that can be seen everywhere, but neat graphics give me a sense of immersion. It would have been better if the rules of the game were not only in text and there was an example image.
"./Karanos Solitaire Demo.x86_64: error while loading shared libraries: libsteam_api.so: cannot open shared object file: No such file or directory" ubuntu 20.04
Thanks for the report,
looking into itshould be fixed now, let me know if it still does not work.This game is very satisfying.
15 day after, I'm still playing at least one game a day (often more)
That's high praise, thank you.