Spacebar
Spacebar is a single-input incremental text-based adventure game.
Phase in to the unknown thematically. Grind numbers mechanically.
if black screen: SHIFT+F5
Spacebar is a
- single-input - you only need one key to play (which one? hint: title)
- incremental - most numbers in the game go up
- text-based - text is the primary source of information
- adventure - you navigate an unusual world
...game.
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How does it work?
Consider a basic game menu:
- New Game
- Options
- Quit
Instead of seeing the entire menu, you see one line per few seconds:
- You see "Menu"
- You press Space
- You see "New Game"
- You see "Options"
- You see "Quit"
- You see "Menu"
If you press Space at any time, you see a new menu.
Repeat.
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What is it about?
The world is subdivided into a number of connected phases. You've entered one of them. Phases manifest unique material bars. Extracting bars requires other bars. Your goal is to create one, which does not exist naturally (which one? hint: title).
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This is going be sold for $10
Will include a free demo - full game with no saving
Tell me:
- "I don't understand how to play"
- "I don't like it"
- "It looks like $&%!"
- "$10? hahahahaahah"
- "Why is there so much grinding?"
Do it here or on Twitter: @rokasvo
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Status | In development |
Platforms | HTML5, macOS |
Rating | Rated 2.0 out of 5 stars (1 total ratings) |
Author | Rokas |
Download
Download
Spacebar Mac.zip 13 MB
Comments
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An interesting experiment in UX. I liked how the audio told me the pieces were 'working' and progress was being made. It made the inputs feel really satisfying when put alongside the visual feedback.
I felt the story could've been less misty and random - maybe a direct goal instead of a series of short vignets which had no importance to the next.
The text was satisfying and I felt it moved at the right speed. Maybe a persistent title element for each room would've made it feel less ephemeral and given an idea of where the player was at any one time.
The combat had a fun layout. I expect it would be more fun with some sort of inventory system.
I look forward to seeing where this goes. As an experiment it made me interested in the author's other work, and I definitely need to make short experiments like this myself. Looks really good in the portfolio.
Waiting for multiple options to scroll through and figuring out all dog names, because I was looking for an alternative to fighting.
I then fought the last odd one out dog first, which took several rounds without any input from me. ehhhh
Safari 13.0.1, MacOS 10.14.6
Thanks for this. Can you try: https://rokasv.itch.io/hidden?password=spacebar and see if the same thing happens.
I also added a downloadable native Mac build.
Yeah, the hidden link has the same issue. I'll try the native build in a bit!