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(+1)

An interesting experiment in UX. I liked how the audio told me the pieces were 'working' and progress was being made. It made the inputs feel really satisfying when put alongside the visual feedback.

I felt the story could've been less misty and random - maybe a direct goal instead of a series of short vignets which had no importance to the next.

The text was satisfying and I felt it moved at the right speed. Maybe a persistent title element for each room would've made it feel less ephemeral and given an idea of where the player was at any one time.

The combat had a fun layout. I expect it would be more fun with some sort of inventory system.

I look forward to seeing where this goes. As an experiment it made me interested in the author's other work, and I definitely need to make short experiments like this myself. Looks really good in the portfolio.

  • let me know when it gets old

Waiting for multiple options to scroll through and figuring out all dog names, because I was looking for an alternative to fighting.

I then fought the last odd one out dog first, which took several rounds without any input from me. ehhhh

Safari 13.0.1, MacOS 10.14.6

Thanks for this. Can you try: https://rokasv.itch.io/hidden?password=spacebar and see if the same thing happens.

I also added a downloadable native Mac build.

Yeah, the hidden link has the same issue. I'll try the native build in a bit!