A downloadable game for Windows and Linux


Version 2017.01.08 (DDB) 

Version features:

-12 color palettes
-Window resizing
-Additional level (4 total)
-CRT filter option


WARNING

This is a short demo of a game in development - you will complete it in about 5 minutes.

Requires OpenGL 3.3+ support.

Feedback

Feedback goes here: tumblr or twitter or the community below.

More information

Published 1 year ago
StatusIn development
PlatformsWindows, Linux
Rating
(9)
AuthorRokas
GenreRole Playing
Tags2D, Dungeon Crawler, Minimalist, Pixel Art, Roguelike, Turn-based
Average sessionA few minutes
InputsKeyboard

Install instructions

Run the .exe within the folder extracted from the .zip

Also, remember to disable scaling on high dpi monitors.


Download

Download
Tender Arms DDB.zip (4 MB)
Download
EXPERIMENTAL - TenderArmsLinux.tar.gz (6 MB)

Comments

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(Edited 1 time)

I would love to play a Web- or Mac-Version of this :) Is something like that in planning?

(Edited 2 times)

Mac version is coming eventually. Worst case - after the game is released, best - I get a Mac and do a build for it each update. Chances are slimmer for Linux.

What tools did you use to make this game? Really like it the art style and interface. Controls were weird to begin with but also minimalist which I think is cool. Loooove the filter and interface.

It's built with SDL2 and OpenGL3.3+.

Thanks for the feedback, you might be the only one using the filter, yet making it worth being implemented!

Tried to jump straight into the campaign. Kept getting my shit pushed in, played the tutorial and things went better.

Couldn't get it to run on Windows 10. Crashed while starting the game.

Does your machine support OpenGL3.3+? You can check it fast using this program.

Yes? It's using OpenGL 4.5.

That's odd - I've set up a Windows 10 machine to confirm and can't crash it. If you're interested enough to run a debug build, ping me on twitter.

Besides the confusing controls it is very fun. I am looking forward to more updates to this game. :)

NIce concept, important things may be another color and controls are messy.

controls are straight trash

crashes under a little pressure, hoping the keys dont get too spacey beyond the b button as well. really dig the look the programming and text/title graphic have going together.

yeah!

Why there are so many shaders?

For efficiency and smoothness.

How do you learn shaders? Is there any tutorial or so?

Depends on your background. I noticed you are using Lua on one of your games, so hopefully this link could be helpful.

(Edited 1 time)

Thank you.

BTW, Löve uses GLSL as well.

LOL

You have an awesome framework here!
Looking forward to see what will you do next!!

i loved the demo, please more!

This is very well done! I love the art style, and the tutorial is very easy to follow and remember.