Demo v3


- exploring tiles no longer overheals
- player health now starts at [1 of 6] and increases by 2 for each level gained
- deathsweeper first revealed tile is guaranteed to be 0
- game now once again has only one floor
- patched combat slots disappearing when clicking fight too fast
- enemies now leave a tombstone symbol on the tile they are killed 
- every newly explored tile now restores 1 health
- when in combat, enemies get assigned a number of slots equal to 2x their level (level 3 mob will have 6 random slots assigned of the 16)
- combat rolls no longer scale with the fighter level
- by default, all enemies now start at Level 0 and level up together with the player, excludes the boss (Reaper)
- on level up, health is no longer refilled, instead, the health is increased by the same amount that the cap is increased by
- boss level set to 5 (10hp, 10 combat slots of 16)

Files

Karapath.zip 18 MB
Version 12 Jun 30, 2022
Karapath Linux 19 MB
Version 11 Jun 30, 2022
Karapath Mac 31 MB
Version 11 Jun 30, 2022
Karapath.zip 18 MB
Version 4 Sep 07, 2021
Karapath Linux 19 MB
Version 3 Sep 07, 2021
Karapath Mac 31 MB
Version 3 Sep 07, 2021

Get Karapath DEMO v7

Leave a comment

Log in with itch.io to leave a comment.